Playable The Legend of Zelda: Ocarina of Time
A lot of stutters
What happened
Improvements over v130 which crashed due VK_ERROR_OUT_OF_DEVICE_MEMORY. A lot of shaders still being built at runtime
How far they got
Deku tree
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
Tested on this setup
- Lichii build
- 150
- Build section
- Build 150
- Game version
- 2.0.0
- CPU
- Intel Core i3 10100
- GPU
- Nvidia RTX 3090
- GPU driver
- 32.0.15.6590
- Operating system
- Windows
- RAM
- 16
- Graphics API
- Vulkan