Runs The Legend of Zelda: Ocarina of Time
Decent but I don't know enough about optimization to get it running right.
What happened
Controls and movement were smooth when the quality was turned as far down as possible, but whenever I tried to get the quality any higher there was a lot of stuttering (whenever it said building shaders). Whenever I picked up a rupee, everything shiny turned bright white. flashbang.
How far they got
Intro and some of the first area
Steps to reproduce
Disabled game dlss and turned the amd one to 0, was just using the nvidia dlss. most of my other settings are turned to performance (at least as far as I understand the settings)
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-93 (09b78bd2dfdd)
- Build section
- Build 93
- Game version
- 2.0.0
- CPU
- AMD Ryzen 7 5800X 8-Core Processor
- GPU
- NVIDIA GeForce RTX 3060
- GPU driver
- NVIDIA 617.42.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 63.9 GiB
- Graphics API
- Vulkan