Playable The Legend of Zelda: Ocarina of Time
its actually playable on i5 14400f; rtx 5060; 32gb ram
What happened
in my recent report i said that there is leaves disapearing when attacking bug but it was my shader pipeline/cache issue. the game runs fine on vulkan , black screen on opengl glasm. no graphical issue found after building new shaders. nvidia dlss used.
How far they got
in openworld
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-95 (222877d4f7c8)
- Build section
- Build 95
- Game version
- 2.0.0
- CPU
- Intel(R) Core(TM) i5-14400F
- GPU
- NVIDIA GeForce RTX 5060
- GPU driver
- NVIDIA 621.14.0.0
- Operating system
- Windows 11 Version 26H2
- RAM
- 31.8 GiB
- Graphics API
- Vulkan