Playable Mario Kart World
game ran at around 30-40 fps when not compiling shaders, playable
What happened
game ran pretty well but do need to close most things like browser and other apps to allow it to use as much ram as it needs to
only crashed about twice, one from being out of memory ( i assume ) and one that i really dont know why and the log is gone but overall it was playable enough with no artifacts or anything
How far they got
i waited for a couple of the shaders to compile for a few minutes, played the first 2 races of the first circuit, (crashed once on first run) played for about 30 min to and hour and then quit
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Unknown
CPU/GPU Clocks : Overclock
Memory Layout : 12GB DRAM
VSync Mode: FIFO Relaxed
Window Adapting Filter: Scaleforce
GPU Mode : Fast
Anisotropic Filtering : 4X
ASTC Decoding Method : GPU
ASTC Recompression Method : BC3
VRAM Usage Mode : Conservative
Tested on this setup
- Lichii build
- build-95
- Build section
- Build 95
- Game version
- 1.8.0
- CPU
- i5-10400f
- GPU
- AMD 9070 XT
- GPU driver
- 32.0.32015.7029
- Operating system
- Windows 11
- RAM
- 16GB
- Graphics API
- Vulkan