Playable Splatoon Raiders
Drops below 60 FPS in some areas
What happened
Some areas run fine but quite a lot of them run at around ~30 fps, Chowda Buried Ruins floor sublevel 3 runs at ~20 even with no enemies. Its playable but the slow speed makes it quite a bit worse.
How far they got
Chowda Buried Ruins
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Anti-aliasing: None
Scaling filter: NearestNeighbor
VSync: Immediate
Memory layout: Memory_12Gb
CPU accuracy: Auto
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-130
- Build section
- Build 130
- Game version
- 1.1
- CPU
- AMD Ryzen 7 7800X3D 8-Core Processor | AVX512 | FMA
- GPU
- Intel(R) Arc(tm) B580 Graphics (BMG G21)
- GPU driver
- Intel open-source Mesa driver 26.2.6
- Operating system
- Fedora Linux 45 (KDE Plasma Desktop Edition)
- RAM
- 30.42 GiB
- Graphics API
- Vulkan