Runs Fire Emblem: Fortune's Weave
Out of memory errors causing crashes
What happened
Walking up and selecting an obelisk (which provides a preview and a looping cutscene) after finishing introduction consistently caused crashes seemingly due to running out of memory. Changing System > Core > Memory Layout to 12GB DRAM seems to fix the issue for now.
How far they got
Finished introduction where you choose one of the obelisks
Steps to reproduce
Finish introduction, set memory layout to one of the values not marked unsafe (i.e. 8GB DRAM) and select all obelisks.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: false
Console mode: Docked
Frame pacing: Target_60
Scaling filter: Fsr
Memory layout: Memory_8Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
ASTC decoding: Gpu
ASTC recompression: Bc3
Disk shader cache: true
Asynchronous presentation: false
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-95
- Build section
- Build 95
- Game version
- 1.0.0
- CPU
- AMD Ryzen 7 5800X 8-Core Processor | AVX2 | FMA
- GPU
- NVIDIA GeForce RTX 5080
- GPU driver
- NVIDIA 580.178.4.0
- Operating system
- Linux Mint 22.3 / Kernel version 6.8.0-149-generic
- RAM
- 31.27 GiB
- Graphics API
- Vulkan