Playable Splatoon Raiders
Consistent FPS with shaders compiled
What happened
Usually stable FPS in hideout and raids, only some noticeable drops when shaders compile.
No graphical glitches seen as of yet.
There's an side effect of upgrading the hideout, it drops fps a bit, in my case from 60 to around 50.
How far they got
Played for 30 minutes on my save with this emulator, without any major issues happening in the run.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
VSync Mode: Mailbox
Precache shaders before game start: Always
Everything else is set to default settings from build-130.
Tested on this setup
- Lichii build
- build-130
- Build section
- Build 130
- Game version
- 1.0.0
- CPU
- AMD Ryzen 5 4500
- GPU
- RTX 3060
- GPU driver
- 616.92
- Operating system
- Windows 11
- RAM
- 16 GB
- Graphics API
- Vulkan