Runs Mario Kart World
Stable 30 FPS when not loading shaders, but crashes often
What happened
Stable 30 FPS when not loading shaders. I recommend letting the game play in demo mode for a while while you're doing something else. It will build a lot of the shaders that way.
Free Roam works well enough, until you get to another area than the one you starts in. Then things starts to take time to loads, item boxes takes forever to lock into an item, character transformation takes forever, etc. After a bit, the game finally crashes.
Championships does not fare much better. Championship's and race's intros are choppy, but thankfully can be skipped. Once the first race is done, the game has difficulty loading in the other areas, including grinders, which are necessary for Crown City. Then it simply soft crashes during the third race loading screen.
How far they got
A good bit of Free Roam, halfway the Mushroom Cup (Whistlestop Summit)
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- Unknown
- CPU
- Intel(R) Core(TM) i5-8600 CPU @ 3.10GHz
- GPU
- AMD Radeon RX 6600
- GPU driver
- AMD proprietary driver 2.0.353
- Operating system
- Windows 10 Version 22H2
- RAM
- 23.9 GiB
- Graphics API
- Vulkan