Runs Metroid Prime 4: Beyond – Nintendo Switch 2 Edition
Crashed shortly after gaining telekenisis.
What happened
Significant hitches through door transitions, game required being played at 1080p or scanning would not function, even at 1080p, scanning was all over the place. Audio constantly crackling/clipping.
How far they got
Got to Fury Green, eventually crashed shortly after gaining telekenisis.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res2X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-160
- Build section
- Build 160
- Game version
- 1.0.0
- CPU
- AMD Ryzen 7 9800X3D 8-Core Processor | AVX512 | FMA
- GPU
- AMD Radeon RX 9070 XT (RADV GFX1201)
- GPU driver
- radv 26.2.6
- Operating system
- Fedora Linux 44 (KDE Plasma Desktop Edition)
- RAM
- 123.46 GiB
- Graphics API
- Vulkan