Runs The Legend of Zelda: Breath of the Wild – Nintendo Switch 2 Edition
Technically it seems playable til the end, but it constantly dips below 30 fps especially in open spaces
What happened
Like the summary said, it dips constantly and builds shaders. The framerate is only stable when in interiors for the most part, but since you also spend alot of time in the open it makes the game sort of unplayable when its dipping into 10-15 fps constantly.
How far they got
Maybe 10-15% so far
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: true
Tested on this setup
- Lichii build
- 130
- Build section
- Build 130
- Game version
- 1.9.0
- CPU
- ryzen 7
- GPU
- RTX 5070 laptop GPU
- GPU driver
- latest
- Operating system
- win11
- RAM
- 16
- Graphics API
- Vulkan