Playable Star Fox
Distorted pixels with visual buffer errors in the bottom 10% of screen.
What happened
Everything worked, just peculiar 'out of bounds' buffer bleed in bottom 10% of screen. Frequent hitches in gameplay - not related to shaders building.
How far they got
Played all the way through the game.
Steps to reproduce
Visible at all times.
Settings
Launch settings: Docked mode; resolution scale 1x; GPU accuracy High; asynchronous shaders off.
Tested on this setup
- Lichii build
- Lichii build-150 (17baed716da0)
- Build section
- Build 150
- Game version
- 2.0.0
- CPU
- 13th Gen Intel(R) Core(TM) i5-13600KF
- GPU
- NVIDIA GeForce RTX 4090
- GPU driver
- NVIDIA 610.88.0.0
- Operating system
- Windows 11 Version 25H2
- RAM
- 31.8 GiB
- Graphics API
- Vulkan