Runs Splatoon Raiders
Runs, painfully, on a Steam Frame
What happened
Decided to test for the lulz. It ran at a constant 17fps at 1x resolution, which made the game run at practically less than half speed.
0.5x resolution got me to 30fps in certain cases, but still around 17fps in actual gameplay.
It was painful, but it worked!
There were 0 graphical issues besides the few lightning issues from my other report. It really just ran as if it were my PC, except for the framerate.
How far they got
Played a couple of the tutorial levels before the device died (was already at 20% battery and I had a not-so-ideal battery pack charging it)
Steps to reproduce
1. Get into the waitlist
2. Pray to lord GabeN
3. Wait until 2028 or spend triple the price on eBay
4. Download the AppImage from the GitHub, make it executable, and run it lol.
It just works:tm: on aarch64.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: Unknown
X11 Graphics Backend as recommended by the popup on boot
Tested on this setup
- Lichii build
- 130
- Build section
- Build 130
- Game version
- 1.1.0
- CPU
- Qualcomm Snapdragon 8 Gen 3
- GPU
- Turnip Adreno 750
- GPU driver
- Whatever is shipped on this SteamOS version
- Operating system
- SteamOS Beta (20261106.6144341, Steam Frame branch)
- RAM
- 16GB (unified)
- Graphics API
- Vulkan