Playable Mario Kart World
Consistent but with ocassional hitches.
What happened
The game runs mostly fine, the fps drops or hitches heavily depends on the map and gamemode (Grand Prix, Knockout Tour or Freeroam).
The materials for everything on a few versions for this emulator look more metallic compared to the actual console.
Antialiasing doesn't seem to work, neither does framegen, though it doesn't matter as the performance is consistent overall with the 30fps mode.
How far they got
I've played the entire grand prix and knockout tour.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
System tab:
Multicore CPU Emulation on, 12Gb DRAM memory layout
Graphics tab:
Vsync Mailbox, Nearest Neighbor, game's own DLSS, ASync GPU emulation, FXAA, DOCKED
Advanced tab:
Fast GPU mode, Unsafe DMA Accuracy, Balanced GPU Fence Behavior, Aggresive VRAM usage mode, Anisotropic Filtering 16x, GPU ASTC Decoding, BC3 ASTC Recompression method, Persistent pipeline cache, Vulkan persistent cache, 30fps Mode, Barrier feedback loops, buffer history on
Extras tab:
ASync presentation, ExtendedDynamicState 3
Tested on this setup
- Lichii build
- 93
- Build section
- Build 93
- Game version
- 1.0.0
- CPU
- i5-12600KF
- GPU
- RTX 5070
- GPU driver
- 617.14
- Operating system
- Windows 11
- RAM
- 16Gb
- Graphics API
- Vulkan