Playable Mario Kart World
The game is fully functional and playable, despite having occasional minor stutters.
What happened
I spent quite a while testing Free Mode, as well as the different races. The game still has minor audio issues during the opening cutscenes before races. Loading new environments and scenery usually requires new shaders to be built, which still causes FPS drops at certain points. The game can also stutter during some scenes.
Performance stayed around 30 FPS, dropping to 23 at certain points when there was more going on onscreen.
Despite all of that, after playing for a few hours, most of the issues start to feel minor and don’t really get in the way of the overall gameplay.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
VSync ON, FSR 1, NO AA
Tested on this setup
- Lichii build
- 88
- Build section
- Build 88
- Game version
- 1.8.0
- CPU
- RX 6600
- GPU
- I3-10100F
- GPU driver
- mesa 1:26.2.6-1
- Operating system
- Linux
- RAM
- 16G
- Graphics API
- Vulkan