Playable Pokémon Pokopia
No issues stopping normal play
What happened
The game freezes when there are too many shaders queued for compiling.
How far they got
After the tutorial.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: Fsr3
Memory layout: Memory_4Gb
CPU accuracy: Auto
VSync: Fifo
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-160
- Build section
- Build 160
- Game version
- 10.0.0
- CPU
- AMD Ryzen 7 7840HS w/ Radeon 780M Graphics | AVX512 | FMA
- GPU
- AMD Radeon RX 7900 XTX (RADV NAVI31)
- GPU driver
- radv 26.2.6
- Operating system
- CachyOS
- RAM
- 60.61 GiB
- Graphics API
- Vulkan