Playable Donkey Kong Bananza
Excellent start, further refinements to be made
What happened
Roughly 2 hours and acquired 36 Banandium Gems in during testing, progressed to the end of the Lagoon Layer and start of the Hilltop Layer. Upon initial entry to Hilltop Layer, emulator unexpectedly crashed as the layer introductory cutscene began. Loading back up resolved the issue. Attempts to reproduce unsuccessful, inclined to believe inconsistent issue.
Mostly consistent 20fps outside of menus. During periods of high activity (rapid and widespread destruction or swarm fighting), large scale rendering (overviews of Layer, map transition, vantage point viewing), or transitioning from underground camera to overworld (which also produced a brief purple background), frames dropped to as low as 5fps.
Responsive controls, no notable graphical issues barring the underground camera transition, only one crash that I was unable to reproduce over the course of testing.
Final verdict: Development thus far more than satisfactory, no issues as of yet to indicate game cannot be finished. Project looks to have a promising future. Will test in further detail at a later date and on stronger hardware.
How far they got
Donkey Kong Bananza, estimated ~2 Hours, start of the Hilltop Layer
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Res1X
GPU accuracy: Unknown
Asynchronous shaders: Unknown
VSync - Immediate
FPS Limit - 60
Enable Frame Generation - Checked
Target Frame Rate - 60
Tested on this setup
- Lichii build
- build-117
- Build section
- Build 117
- Game version
- 040074A01BF12000
- CPU
- Ryzen 7 3700X
- GPU
- NVIDIA RTX 3070
- GPU driver
- GeForce Game Ready Driver 610.88
- Operating system
- Windows 11
- RAM
- 2133MHz 32GB
- Graphics API
- Vulkan