Loads Donkey Kong Bananza
Vulkan crashes when the first cutscene starts, OpenGL can go into gameplay with a lilac screen
What happened
Cutscene and gameplay are covered with a lilac screen.
UI and pause menu works as they should. I'm actually surprised that the little tutorial video at the lower right of the screen actually works, when they don't in upstream Eglantine.
But... That point is moot when the game is actually playable on upstream Eglantine with the same setup.
How far they got
Beginning of gameplay section
Steps to reproduce
No reproduction steps supplied.
Settings
Launch settings: Handheld mode; resolution scale 1x; GPU accuracy Low; asynchronous shaders on.
Tested on this setup
- Lichii build
- Lichii build-117 (89440b29a907)
- Build section
- Build 117
- Game version
- Unknown
- CPU
- Intel(R) Core(TM) i5-8600 CPU @ 3.10GHz
- GPU
- AMD Radeon RX 6600
- GPU driver
- 4.6.0 Compatibility Profile Context 26.5.1.260407
- Operating system
- Windows 10 Version 22H2
- RAM
- 23.9 GiB
- Graphics API
- OpenGL