Runs Fast Fusion
plays decent
What happened
Resolution is pretty low no matter what settings i use, but, and resolution and DLSS does not matter at all in game. ultra graphics in game can make it look a little better. but setting it to pure, will cause ghosting in some levels.
60 fps is reachable in balanced mode. and if restarting the game from time to time, it can be playable.
i tried 20 different runs with different settings, nothing really improved or made it worse.
How far they got
Corrupts polygons overtime, but game can be restarted to reset the glitches. typical fails after 1 cup of 3 levels, when it returns to menu and start a new level
Steps to reproduce
finish first cup, and try a new level after, the ships geometry, should glitch all over the screen, and only get worse for each restart in game. feels like some sort of memory leak, as level that worked before stops working.
Settings
Resolution: Res1X
GPU accuracy: High
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Scaling filter: NearestNeighbor
VSync: Immediate
CPU accuracy: Auto
Anti-aliasing: Fxaa
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
ASTC recompression: Bc3
Disk shader cache: true
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-150
- Build section
- Build 150
- Game version
- 4.0
- CPU
- AMD Ryzen 9 9950X3D 16-Core Processor | AVX512 | FMA
- GPU
- NVIDIA GeForce RTX 5090
- GPU driver
- NVIDIA 621.1.0.0
- Operating system
- Windows 11 Version 25H2 (Build 26200.9711)
- RAM
- 47.61 GiB
- Graphics API
- Vulkan