Runs Mario Kart World
Boots and runs in-game, but averages ~15 fps on Lenovo Legion Go S (Ryzen Z2 Go, SteamOS)
What happened
Game boots and races work without crashes. Performance averages around 15 fps in handheld mode on a Lenovo Legion Go S (Ryzen Z2 Go, RDNA2 iGPU, SteamOS) with the recommended settings (Vulkan, Fast accuracy, async shaders, FSR). No graphical issues noted beyond low fps. Game is an extracted base dump (exefs/romfs, v1.0.0) loaded via File > Load File > exefs/main. GPU Clocks (force_max_clock) and mkw_dynamic_fps were not tested.
How far they got
Could play the game, but with few FPS.
Steps to reproduce
No reproduction steps supplied.
Settings
Resolution: Unknown
GPU accuracy: Unknown
Asynchronous shaders: true
Asynchronous presentation: true
Video decoding: Gpu
Memory layout: Memory_4Gb
CPU accuracy: Auto
Frame generation: false
Asynchronous GPU emulation: true
Anisotropic filtering: Automatic
ASTC decoding: Gpu
Frame pacing: Target_Auto
Disk shader cache: true
Handheld mode, FSR scaling, FXAA, VSync FIFO, force_max_clock off, mkw_dynamic_fps off, X11 (not Wayland), extracted dump (exefs/romfs), started via Steam shortcut with -f -g
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-125
- Build section
- Build 125
- Game version
- 1.0.0
- CPU
- AMD Ryzen Z2 Go
- GPU
- AMD Ryzen Z2 Go (RADV REMBRANDT)
- GPU driver
- Mesa 26.2.0-devel (git-5c65d4fc31), RADV
- Operating system
- SteamOS (kernel 7.2.7-valve2-2-neptune), Lenovo Legion Go S 83L3
- RAM
- 32 GB
- Graphics API
- Vulkan