Loads Mario Kart World
[Graphics Bug/Visual Bug] Mario Kart World: Missing textures & No Render on Intel UHD Graphics.
What happened
Here's what i found i guess (go check more in the log there's something im missing... or maybe its not the correct log) :
Render.Vulkan: Intel has broken float16 math
Render.Vulkan: Disabling broken VK_EXT_vertex_input_dynamic_state
Shader.SPIRV: Typeless image read not supported by host
Its playable but with missing rendering and textures on intel uhd graphics.
How far they got
2 hours playing it, still didnt got any textures in mkw 1.8.0. but occasionally got crashed
Steps to reproduce
1. Boot the game
2. No Textures & Rendering after booting the game on intel uhd graphics
Settings
Resolution: Res1X
GPU accuracy: Low
Asynchronous shaders: true
Asynchronous presentation: true
VSync: Fifo
Asynchronous GPU emulation: true
Video decoding: Cpu
Anisotropic filtering: Automatic
Frame pacing: Target_Auto
Disk shader cache: true
Console mode: Handheld
Tested on this setup
- Lichii build
- Lichii Development Build | nx2-build-88
- Build section
- Build 88
- Game version
- 1.8.0
- CPU
- 13th Gen Intel(R) Core(TM) i5-13420H | AVX2 | FMA
- GPU
- Intel(R) UHD Graphics
- GPU driver
- Intel Corporation 101.7076
- Operating system
- Windows 11 Version 26H2 (Build 26300.9711)
- RAM
- 7.67 GiB/8 GB
- Graphics API
- Vulkan